Sunday, June 28, 2020

First thoughts on infantry v infantry

To best model the individual squad's abilities, I plan to give each type of stand two ratings at a variety of ranges, number of dice and to hit modifier. So a unit may have 3/+2 meaning that at that range they roll 3D10 adding 2 to each. So what do they roll against? Well each unit has three defence values, in the open, in concealment and in cover e.g. 3/6/8. Each roll that equals or exceeds inflicts a morale token (which once a specified number is reached eliminates the stand). 

As for modifiers to hit well there is only one, the number of morale tokens on the first (simulating pinning). A little bit of looking up values but after that simple.

Melee combat will be factored in with a 2" range and use the same procedure.

Holding objectives

I'm musing about objectives for scenarios and something has crossed my mind. Should it be the case that only infantry can hold objective...