Space
I want the set to be playable in a small space on a small scale (down to 3' by 2' for a platoon attack) but capable of upscaling to normal table sizes.
Scale
1 vehicle is one vehicle, 1 stand is one section or similar.
Playability
Fast play to allow a game to be over in an evening (platoon games in about an hour to two hours).
Detail
I want players to be company commanders or equivalent. You don't need to know that Pre Jones has taken a wound to the leg, just that No2 section has gone to ground and is currently ineffective.
Style of play
Non competition based. Generals don't agree a points value. Ideally the player chooses a core force and then gets random attachments (bearing in mind I want to limit the number of units people but).
Time and Geography
As I have ordered the "Hit the Beach" set, initially I will look at Western Europe 1944-45. Once this is worked out I will look at other areas. To initially keep my rules manageable I will add unit types as I buy them.
Realism
This is a game but I want the tactics that were used to be the ones players use on the table, mechanisms should encourage this. Primary sources should be used over secondary sources.
Mechanisms
Use universal mechanisms where possible instead of hundreds of specific rules.
Rewriting
If it doesn't work, rewrite it and rewrite it and rewrite it.... Don't hold onto something just because I like it.
This should give a view of what I want to achieve.